import pygame
import random
pygame.init()
win_width, win_height = 800, 600
window = pygame.display.set_mode((win_width, win_height))
pygame.display.set_caption("Snake Game")
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
snake_size = 20
snake_x = win_width // 2
snake_y = win_height // 2
snake_dx = 0
snake_dy = 0
snake_body = []
snake_length = 1
food_x = random.randint(0, win_width - snake_size) // snake_size * snake_size
food_y = random.randint(0, win_height - snake_size) // snake_size * snake_size
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
snake_dx = -snake_size
snake_dy = 0
elif event.key == pygame.K_RIGHT:
snake_dx = snake_size
snake_dy = 0
elif event.key == pygame.K_UP:
snake_dx = 0
snake_dy = -snake_size
elif event.key == pygame.K_DOWN:
snake_dx = 0
snake_dy = snake_size
snake_x += snake_dx
snake_y += snake_dy
if snake_x < 0 or snake_x >= win_width or snake_y < 0 or snake_y >= win_height:
running = False
if snake_x == food_x and snake_y == food_y:
food_x = random.randint(0, win_width - snake_size) // snake_size * snake_size
food_y = random.randint(0, win_height - snake_size) // snake_size * snake_size
snake_length += 1
snake_body.append((snake_x, snake_y))
if len(snake_body) > snake_length:
del snake_body[0]
if (snake_x, snake_y) in snake_body[:-1]:
running = False
window.fill(BLACK)
for body_part in snake_body:
pygame.draw.rect(window, GREEN, (body_part[0], body_part[1], snake_size, snake_size))
pygame.draw.rect(window, RED, (food_x, food_y, snake_size, snake_size))
pygame.display.update()
clock.tick(10)
pygame.quit()