CGAL::2D Arrangements-3
3.Arrangement查询
Arrangement里面最重要的查询操作是point-location,给定一个点,查找到包含这个点的Arrangement。通常情况下,point-location查询得到的结果是Arrangement的一个face,退化情况下会是一个edge,查一个重合的点。
3.1 point-Location查询
3.3 垂直射线扫描
另一个经常用到Arrangement的查找,是垂直射线扫描查找:给定一个查找点,哪些Arrangement单元会跟从这个点发射的垂直射线相交?一般情况下,可能这个射线交到一边edge,也有可能交到一个vertex,或者这个Arrangement单元不跟这个射线相交。
在前面章节讲到的point-location类,也是一个ArrangementVerticalRayShoot_2概念(concept)的一个model,所以他们全都有成员方法ray_shoot_up(q)和 ray_shoot_down(q),这其中的Q是一个用来查询的point。
在头文件
point_location_utils.h中有下面的辅助方法:
template <typename VerticalRayShooting>
void shoot_vertical_ray(const RayShoot& vrs,
const typename
VerticalRayShooting::Arrangement_2::Point_2& q)
{
typedef VerticalRayShooting Vertical_ray_shooting;
// Perform the point-location query.
typename Vertical_ray_shooting::result_type obj = vrs.ray_shoot_up(q);
// Print the result.
typedef typename Vertical_ray_shooting::Arrangement_2 Arrangement_2;
typedef typename Arrangement_2::Vertex_const_handle Vertex_const_handle;
typedef typename Arrangement_2::Halfedge_const_handle Halfedge_const_handle;
typedef typename Arrangement_2::Face_const_handle Face_const_handle;
const Vertex_const_handle* v;
const Halfedge_const_handle* e;
const Face_const_handle* f;
std::cout << "Shooting up from (" << q << ") : ";
if (v = boost::get<Vertex_const_handle>(&obj)) // we hit a vertex
std::cout << "hit " << (((*v)->is_isolated()) ? "an isolated" : "a")
<< " vertex: " << (*v)->point() << std::endl;
else if (e = boost::get<Halfedge_const_handle>(&obj)) // we hit an edge
std::cout << "hit an edge: " << (*e)->curve() << std::endl;
else if (f = boost::get<Face_const_handle>(&obj)) { // we hit nothing
CGAL_assertion((*f)->is_unbounded());
std::cout << "hit nothing.\n";
}
else CGAL_error();
}
下面的程序段,使用了上面的函数模式,在一个Arrangement上执行垂直射线扫描查询:
// Answering vertical ray-shooting queries.
#include <CGAL/basic.h>
#include <CGAL/Arr_walk_along_line_point_location.h>
#include <CGAL/Arr_trapezoid_ric_point_location.h>
#include "arr_inexact_construction_segments.h"
#include "point_location_utils.h"
typedef CGAL::Arr_walk_along_line_point_location<Arrangement> Walk_pl;
typedef CGAL::Arr_trapezoid_ric_point_location<Arrangement> Trap_pl;
int main() {
// Construct the arrangement.
Arrangement arr;
construct_segments_arr(arr);
// Perform some vertical ray-shooting queries using the walk strategy.
Walk_pl walk_pl(arr);
shoot_vertical_ray(walk_pl, Point(1, 4));
shoot_vertical_ray(walk_pl, Point(4, 3));
shoot_vertical_ray(walk_pl, Point(6, 3));
// Attach the trapezoid-RIC object to the arrangement and perform queries.
Trap_pl trap_pl(arr);
shoot_vertical_ray(trap_pl, Point(3, 2));
shoot_vertical_ray(trap_pl, Point(5, 2));
shoot_vertical_ray(trap_pl, Point(1, 0));
return 0;
}