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js 鼠标拖动canvas画布

功能点:

  • 鼠标拖拽canvas画布移动
  • 鼠标检测rect
  • 鼠标检测circle

代码

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>鼠标移动画布-事件检测</title>
    <style>
      html,
      body {
        margin: 0;
        padding: 0;
        height: 100%;
        width: 100%;
        overflow: hidden;
      }
    </style>
  </head>
  <body>
    <canvas id="canvas"></canvas>

    <script>
      const canvas = document.getElementById('canvas');
      const { clientWidth: width, clientHeight: height } = document.body;
      canvas.width = width;
      canvas.height = height;

      const ctx = canvas.getContext('2d');

      // 储累积的偏移量
      let totalOffsetX = 0;
      let totalOffsetY = 0;

      // 缩放系数
      let scale = 1;

      // 图形数据
      const shapes = [
        {
          type: 'rect',
          x: 100,
          y: 100,
          width: 20,
          height: 20,
          strokeStyle: '#000',
          fillStyle: '#f00',
        },
        {
          type: 'circle',
          x: 200,
          y: 200,
          radius: 10,
          strokeStyle: '#000',
          fillStyle: '#0f0',
        },
        {
          type: 'polyline',
          points: [
            { x: 200, y: 100 },
            { x: 150, y: 100 },
            { x: 200, y: 150 },
          ],
          strokeStyle: '#000',
          fillStyle: '#00f',
        },
      ];

      function render(offsetX, offsetY) {
        // 绘制时需要使用beginPath,否则无法使用clearRect清空画布
        ctx.clearRect(0, 0, width, height);

        ctx.fillStyle = '#999';
        ctx.fillRect(0, 0, width, height);
        ctx.fill();

        ctx.translate(totalOffsetX, totalOffsetY);
        ctx.scale(scale, scale);

        shapes.forEach((shape) => {
          const { type, x, y, width, height, radius, points } = shape;

          ctx.fillStyle = shape.fillStyle;
          ctx.beginPath();
          if (type === 'rect') {
            ctx.fillRect(x, y, width, height);
          } else if (type === 'circle') {
            ctx.arc(x, y, radius, 0, Math.PI * 2);
          } else if (type === 'polyline') {
            ctx.moveTo(points[0].x, points[0].y);
            points.slice(1).forEach((point) => {
              ctx.lineTo(point.x, point.y);
            });
            ctx.closePath();
          }
          ctx.fill();
        });

        ctx.resetTransform();
      }

      render();

      canvas.addEventListener('mousedown', onMouseDown);
      canvas.addEventListener('mousemove', onMouseMove);
      canvas.addEventListener('mouseup', onMouseUp);
      canvas.addEventListener('mouseleave', onMouseLeave);
      canvas.addEventListener('wheel', onWheel);

      let isMouseDown = false;
      let startX, startY;

      function onMouseDown(e) {
        canvas.style.cursor = 'grab';
        isMouseDown = true;
        startX = e.offsetX;
        startY = e.offsetY;
      }

      function onMouseMove(e) {
        isShapePoint(e);
        if (isMouseDown) {
          totalOffsetX += e.offsetX - startX;
          totalOffsetY += e.offsetY - startY;
          startX = e.offsetX;
          startY = e.offsetY;

          requestAnimationFrame(render);
        }
      }
      function onMouseUp(e) {
        isMouseDown = false;
      }
      function onMouseLeave(e) {
        isMouseDown = false;
      }

      function onWheel(e) {
        // 缩放,最大5倍,最小0.2倍
        if (e.deltaY === -100) {
          if (scale + 0.1 > 5) return;
          // 放大
          scale += 0.1;
        } else {
          if (scale - 0.1 <= 0.2) return;
          // 缩小
          scale -= 0.1;
        }
        requestAnimationFrame(render);
      }

      // 检测设备
      function isShapePoint(e) {
        const { offsetX, offsetY } = e;
        let check = false;
        shapes.forEach((shape) => {
          // 检测rect
          if (shape.type === 'rect') {
            const { type, x, y, width, height } = shape;
            const transformedX = (offsetX - totalOffsetX) / scale;
            const transformedY = (offsetY - totalOffsetY) / scale;

            if (
              transformedX >= x &&
              transformedX <= x + width &&
              transformedY >= y &&
              transformedY <= y + height
            ) {
              check = true;
            }
          } else if (shape.type === 'circle') {
            // 检测圆形
            const { x, y, radius } = shape;
            const transformedX = (offsetX - totalOffsetX) / scale;
            const transformedY = (offsetY - totalOffsetY) / scale;
            const circleX = x;
            const circleY = y;

            // 计算光标与圆心的距离
            const distance = Math.sqrt(
              (transformedX - circleX) ** 2 + (transformedY - circleY) ** 2
            );

            if (radius >= distance) {
              check = true;
            }
          } else if (shape.type === 'polyline') {
            const { points: polygon } = shape;
            let inside = false;
            const transformedX = (offsetX - totalOffsetX) / scale;
            const transformedY = (offsetY - totalOffsetY) / scale;
            for (
              let i = 0, j = polygon.length - 1;
              i < polygon.length;
              j = i++
            ) {
              const xi = polygon[i].x,
                yi = polygon[i].y;
              const xj = polygon[j].x,
                yj = polygon[j].y;

              const intersect =
                yi > transformedY !== yj > transformedY &&
                transformedX <
                  ((xj - xi) * (transformedY - yi)) / (yj - yi) + xi;

              if (intersect) {
                inside = !inside;
                if (inside) {
                  check = true;
                } else {
                  check = false;
                }
              }
            }
          }
        });
        if (check) {
          canvas.style.cursor = 'move';
        } else {
          canvas.style.cursor = 'grab';
        }
      }
    </script>
  </body>
</html>


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