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C++ [项目] 飞机大战

现在才发现C++游戏的支持率这么高,那就发几篇吧

一、基本介绍

        支持Dev-C++5.11版本(务必调为英文输入法),基本操作看游戏里的介绍,怎么做的……懒得说,能看懂就看注释,没有的自己猜,如果你很固执……私我吧

二、代码部分

/*=============== 2024.8.13=========================*/
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
#include<cstring>
#define long long long
using namespace std;
bool flag;
int xxx=1,scorecc,score;
string title,titlecc;
/*=============== all the structures ===============*/
 
typedef struct Frame {
	COORD position[2];
	int flag;
} Frame;
 
 
/*=============== all the functions ===============*/
 
void SetPos(COORD a) { // set cursor
	HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(out, a);
}
 
void SetPos(int i, int j) { // set cursor
	COORD pos= {i, j};
	SetPos(pos);
}
 
void HideCursor() {
	CONSOLE_CURSOR_INFO cursor_info = {1, 0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
 
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch) {
	SetPos(x1,y);
	for(int i = 0; i <= (x2-x1); i++)
		cout<<ch;
}
 
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch) {
	if(a.Y == b.Y)
		drawRow(a.Y, a.X, b.X, ch);
	else {
		SetPos(0, 25);
		cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
		system("pause");
	}
}
 
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch) {
	int y=y1;
	while(y!=y2+1) {
		SetPos(x, y);
		cout<<ch;
		y++;
	}
}
 
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch) {
	if(a.X == b.X)
		drawCol(a.X, a.Y, b.Y, ch);
	else {
		SetPos(0, 25);
		cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
		system("pause");
	}
}
 
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col) {
	drawRow(a.Y, a.X+1, b.X-1, row);
	drawRow(b.Y, a.X+1, b.X-1, row);
	drawCol(a.X, a.Y+1, b.Y-1, col);
	drawCol(b.X, a.Y+1, b.Y-1, col);
}
 
void drawFrame(int x1, int y1, int x2, int y2, char row, char col) {
	COORD a= {x1, y1};
	COORD b= {x2, y2};
	drawFrame(a, b, row, col);
}
 
void drawFrame(Frame frame, char row, char col) {
	COORD a = frame.position[0];
	COORD b = frame.position[1];
	drawFrame(a, b, row, col);
}
 
void drawPlaying() {
	drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
	drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
	drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
	drawFrame(49, 9, 79, 20, '-', '|');//    draw operate frame
	drawFrame(49, 20, 79, 24, '-', '|');//    draw other message frame
	SetPos(52, 6);
	cout<<"得分:";
	SetPos(52, 7);
	cout<<"称号:";
	SetPos(52,10);
	cout<<"操作方式:";
	SetPos(52,12);
	cout<<"  a,s,d,w 控制战机移动。";
	SetPos(52,14);
	cout<<"  p 暂停游戏。";
	SetPos(52,16);
	cout<<"  e 退出游戏。";
	SetPos(52,18);
	cout<<"  k 发射子弹。" ;
}
 
//在[a, b)之间产生一个随机整数
int random(int a, int b) {
	int c=(rand() % (a-b))+ a;
	return c;
}
 
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b) {
	int x=random(a.X, b.X);
	int y=random(a.Y, b.Y);
	COORD c= {x, y};
	return c;
}
 
bool  judgeCoordInFrame(Frame frame, COORD spot) {
	if(spot.X>=frame.position[0].X)
		if(spot.X<=frame.position[1].X)
			if(spot.Y>=frame.position[0].Y)
				if(spot.Y<=frame.position[0].Y)
					return true;
	return false;
}
 
void printCoord(COORD a) {
	cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
 
void printFrameCoord(Frame a) {
	printCoord(a.position[0]);
	cout    <<" - ";
	printCoord(a.position[1]);
}
 
 
DWORD WINAPI MusicFun(LPVOID lpParamte) {
	return 0;
}
DWORD WINAPI BulletShot(LPVOID lpParamte) {
	return 0;
}
DWORD WINAPI StartStage(LPVOID lpParamte) {
	return 0;
}
int drawMenu() {
	HANDLE MFUN;
	MFUN= CreateThread(NULL, 0, StartStage, NULL, 0, NULL);
	SetPos(30, 1);
	cout<<"P l a n e  W a r";
	drawRow(3, 0, 79, '-');
	drawRow(5, 0, 79, '-');
	SetPos(28, 4);
	cout<<"w 和 s 选择, k 确定";
	SetPos(15, 11);
	cout<<"1. 简单的敌人";
	SetPos(15, 13);
	cout<<"2. 冷酷的敌人";
	drawRow(20, 0, 79, '-');
	drawRow(22, 0, 79, '-');
	SetPos(47, 11);
	cout<<"简单的敌人:";
	SetPos(51, 13);
	cout<<"简单敌人有着较慢的移动速度。";
	SetPos(28, 21);
	cout<<"制作:一只水饺吖<*)))><<";
	int j=11;
	SetPos(12, j);
	cout<<">>";
 
	drawFrame(46, 9, 89, 17, '=', '|');
 
	while(1) {
		if( _kbhit() ) {
			char x=_getch();
			switch (x) {
				case 'w' : {
					if( j == 13) {
						SetPos(12, j);
						cout<<" ";
						j = 11;
						SetPos(12, j);
						cout<<">>";
						SetPos(51, 13);
						cout<<"            ";
						SetPos(47, 11);
						cout<<"简单的敌人:";
						SetPos(51, 13);
						cout<<"简单敌人有着较慢的移动速度,容易对付。";
					}
					break;
				}
				case 's' : {
					if( j == 11 ) {
						SetPos(12, j);
						cout<<" ";
						j = 13;
						SetPos(12, j);
						cout<<">>";
						SetPos(51, 13);
						cout<<"              ";
						SetPos(47, 11);
						cout<<"冷酷的敌人:";
						SetPos(51, 13);
						cout<<"冷酷的敌人移动速度较快,难对付哟!!!";
					}
					break;
				}
				case 'k' : {
					if (j == 8)    return 1;
					else return 2;
				}
			}
		}
	}
}
 
/*================== the Game Class ==================*/
 
class Game {
	public:
		COORD position[10];
		COORD bullet[10];
		Frame enemy[8];
		//int score;
		int rank;
		int rankf;
		//string title;
		int flag_rank;
 
		Game ();
 
		//初始化所有
		void initPlane();
		void initBullet();
		void initEnemy();
 
		//初始化其中一个
		//void initThisBullet( COORD );
		//void initThisEnemy( Frame );
 
		void planeMove(char);
		void bulletMove();
		void enemyMove();
 
		//填充所有
		void drawPlane();
		void drawPlaneToNull();
		void drawBullet();
		void drawBulletToNull();
		void drawEnemy();
		void drawEnemyToNull();
 
		//填充其中一个
		void drawThisBulletToNull( COORD );
		void drawThisEnemyToNull( Frame );
 
		void Pause();
		void Playing();
		void judgePlane();
		void judgeEnemy();
 
		void Shoot();
 
		void GameOver();
		void printScore();
};
 
Game::Game() {
	initPlane();
	initBullet();
	initEnemy();
	score = 0;
	rank = 25;
	rankf = 0;
	flag_rank = 0;
}
 
void Game::initPlane() {
	COORD centren= {39, 22};
	position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
	position[1].X=centren.X-2;
	position[2].X=position[6].X=centren.X-1;
	position[3].X=position[8].X=centren.X+1;
	position[4].X=centren.X+2;
	for(int i=0; i<=4; i++)
		position[i].Y=centren.Y;
	for(int i=6; i<=8; i++)
		position[i].Y=centren.Y+1;
	position[5].Y=centren.Y-1;
	position[9].Y=centren.Y-2;
}
 
void Game::drawPlane() {
	for(int i=0; i<9; i++) {
		SetPos(position[i]);
		if(i!=5)
			cout<<"O";
		else if(i==5)
			cout<<"|";
	}
}
 
void Game::drawPlaneToNull() {
	for(int i=0; i<9; i++) {
		SetPos(position[i]);
		cout<<" ";
	}
}
 
void Game::initBullet() {
	for(int i=0; i<10; i++)
		bullet[i].Y = 30;
}
 
void Game::drawBullet() {
	for(int i=0; i<10; i++) {
		if( bullet[i].Y != 30) {
			SetPos(bullet[i]);
			cout<<"^";
		}
	}
}
 
void Game::drawBulletToNull() {
	for(int i=0; i<10; i++)
		if( bullet[i].Y != 30 ) {
			COORD pos= {bullet[i].X, bullet[i].Y+1};
			SetPos(pos);
			cout<<" ";
		}
}
 
void Game::initEnemy() {
	COORD a= {1, 1};
	COORD b= {45, 15};
	for(int i=0; i<8; i++) {
		enemy[i].position[0] = random(a, b);
		enemy[i].position[1].X = enemy[i].position[0].X + 3;
		enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
	}
}
 
void Game::drawEnemy() {
	for(int i=0; i<8; i++)
		drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
 
void Game::drawEnemyToNull() {
	for(int i=0; i<8; i++) {
		drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
	}
}
 
void Game::Pause() {
	SetPos(61,2);
	cout<<"               ";
	SetPos(61,2);
	cout<<"暂停中...";
	HANDLE MFUN;
	MFUN= CreateThread(NULL, 0, BulletShot, NULL, 0, NULL);
	char c=_getch();
	while(c!='p')
		c=_getch();
	SetPos(61,2);
	cout<<"         ";
	MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
}
 
void Game::planeMove(char x) {
	if(x == 'a')
		if(position[1].X != 1)
			for(int i=0; i<=9; i++)
				position[i].X -= 2;
 
	if(x == 's')
		if(position[7].Y != 23)
			for(int i=0; i<=9; i++)
				position[i].Y += 1;
 
	if(x == 'd')
		if(position[4].X != 47)
			for(int i=0; i<=9; i++)
				position[i].X += 2;
 
	if(x == 'w')
		if(position[5].Y != 3)
			for(int i=0; i<=9; i++)
				position[i].Y -= 1;
}
 
void Game::bulletMove() {
	for(int i=0; i<10; i++) {
		if( bullet[i].Y != 30) {
			bullet[i].Y -= 1;
			if( bullet[i].Y == 1 ) {
				COORD pos= {bullet[i].X, bullet[i].Y+1};
				drawThisBulletToNull( pos );
				bullet[i].Y=30;
			}
 
		}
	}
}
 
void Game::enemyMove() {
	for(int i=0; i<8; i++) {
		for(int j=0; j<2; j++)
			enemy[i].position[j].Y++;
 
		if(24 == enemy[i].position[1].Y) {
			COORD a= {1, 1};
			COORD b= {45, 3};
			enemy[i].position[0] = random(a, b);
			enemy[i].position[1].X = enemy[i].position[0].X + 3;
			enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
		}
	}
}
 
void Game::judgePlane() {
	for(int i = 0; i < 8; i++)
		for(int j=0; j<9; j++)
			if(judgeCoordInFrame(enemy[i], position[j])) {
				SetPos(62, 1);
				cout<<"坠毁";
				drawFrame(enemy[i], '+', '+');
				Sleep(1000);
				GameOver();
				break;
			}
 
}
 
void Game::drawThisBulletToNull( COORD c) {
	SetPos(c);
	cout<<" ";
}
 
void Game::drawThisEnemyToNull( Frame f ) {
	drawFrame(f, ' ', ' ');
}
 
void Game::judgeEnemy() {
	for(int i = 0; i < 8; i++)
		for(int j = 0; j < 10; j++)
			if( judgeCoordInFrame(enemy[i], bullet[j]) ) {
				score += 5;
				drawThisEnemyToNull( enemy[i] );
				COORD a= {1, 1};
				COORD b= {45, 3};
				enemy[i].position[0] = random(a, b);
				enemy[i].position[1].X = enemy[i].position[0].X + 3;
				enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
				drawThisBulletToNull( bullet[j] );
				bullet[j].Y = 30;
			}
 
}
 
void Game::Shoot() {
	for(int i=0; i<10; i++)
		if(bullet[i].Y == 30) {
			bullet[i].X = position[5].X;
			bullet[i].Y = position[5].Y-1;
			break;
		}
}
 
void Game::printScore() {
	if(score == 120 && flag_rank == 0) {
		rank -= 3;
		flag_rank = 1;
	}
 
	else if( score == 360 && flag_rank == 1) {
		rank -= 5;
		flag_rank = 2;
	} else if( score == 480 && flag_rank == 2) {
		rank -= 5;
		flag_rank = 3;
	}
	int x=rank/5;
	SetPos(60, 6);
	cout<<score;
 
	if( rank!=rankf ) {
		SetPos(60, 7);
		if( x == 5)
			title="初级飞行员";
		else if( x == 4)
			title="中级飞行员";
		else if( x == 3)
			title="高级飞行员";
		else if( x == 2 )
			title="王牌飞行员";
		else 
			title="顶级飞行员";
		cout<<title;
	}
	rankf = rank;
}
 
void Game::Playing() {
	HANDLE MFUN;
	MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
 
	drawEnemy();
	drawPlane();
 
	int flag_bullet = 0;
	int flag_enemy = 0;
 
	while(1) {
		Sleep(8);
		if(_kbhit()) {
			char x = _getch();
			if ('a' == x || 's' == x || 'd' == x || 'w' == x) {
				drawPlaneToNull();
				planeMove(x);
				drawPlane();
				judgePlane();
			} else if ('p' == x)
				Pause();
			else if( 'k' == x)
				Shoot();
			else if( 'e' == x) {
				CloseHandle(MFUN);
				GameOver();
				break;
			}
 
		}
		/* 处理子弹 */
		if( 0 == flag_bullet ) {
			bulletMove();
			drawBulletToNull();
			drawBullet();
			judgeEnemy();
		}
		flag_bullet++;
		if( 5 == flag_bullet )
			flag_bullet = 0;
 
		/* 处理敌人 */
		if( 0 == flag_enemy ) {
			drawEnemyToNull();
			enemyMove();
			drawEnemy();
			judgePlane();
		}
		flag_enemy++;
		if( flag_enemy >= rank )
			flag_enemy = 0;
 
		/* 输出得分 */
		printScore();
	}
}
 
void Game::GameOver() {
	system("cls");
	COORD p1= {28,9};
	COORD p2= {53,15};
	drawFrame(p1, p2, '=', '|');
	SetPos(36,12);
	string str="Game Over!";
	for(int i=0; i<str.size(); i++) {
		Sleep(80);
		cout<<str[i];
	}
	Sleep(1000);
	system("cls");
	drawFrame(p1, p2, '=', '|');
	SetPos(31, 11);
	cout<<"击落敌机:"<<score/5<<" 架";
	SetPos(31, 12);
	cout<<"得  分:"<<score;
	SetPos(31, 13);
	cout<<"获得称号:"<<title;
	SetPos(30, 16);
	Sleep(1000);
//	cout<<"是否复活 (*≧︶≦))( ̄▽ ̄* )ゞ 是(y)| 否(n)"<<endl;
//	char kkksc03;
//	cin>>kkksc03;
//	if(kkksc03=='y'){
//		xxx--;
//		flag=true;
//		if(xxx==0){
//			cout<<"已使用"<<endl;
//			cout<<"剩余0次机会" <<endl; 
//			score=scorecc;
//			titlecc=title;
//			//Main();
//		}
//		else{
//			cout<<"你没机会了,gun⑧"<<endl;
//		}
//	}
	cout<<"继续? 是(y)| 否(n)制作:一只水饺吖<*)))><<";
	HANDLE MFUN;
	MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
as:
	char x=_getch();
	if (x == 'n')
		exit(0);
	else if (x == 'y') {
		system("cls");
		Game game;
		int a = drawMenu();
		if(a == 2)
			game.rank = 20;
		system("cls");
		drawPlaying();
		game.Playing();
	} else goto as;
}
void Main(){

 //游戏准备
	srand((int)time(0));    //随机种子
	HideCursor();    //隐藏光标
 
	Game game;
	int a = drawMenu();
	if(a == 2)
		game.rank = 20;
	HANDLE MFUN;
	MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
	system("cls");
	drawPlaying();
	if(flag==true){
		flag=false;
		score=scorecc;
		title=titlecc;
	}
	game.Playing();
}
/*================== the main function ==================*/
int main() {
	Main(); 
	return 0; 
}

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