4.5KB原生html+js+css实现图片打印位置的坐标和尺寸获取
一般用于图片打印文字或图片的坐标获取,代码来自AI有改动。
功能:本地图选择后不上传直接可比划线条作为对角线得到矩形,动态显示坐标
按下鼠标开始松开鼠标结束。有细微BUG但不影响坐标获取。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Draw Rectangle on Image</title>
<style>
#container {
position: relative;
display: inline-block;
border: 1px solid #333;
cursor: crosshair;
overflow: hidden;
}
.rectangle {
position: absolute;
border: 1px dashed red;
background-color: rgba(255, 0, 0, 0.1);
}
textarea {
width: 100%;
height: 80px;
margin-top: 10px;
font-family: monospace;
}
</style>
</head>
<body>
<h2>Draw Rectangle and Track Position</h2>
<input type="file" id="imageUpload" accept="image/*">
<div id="container"></div>
<h3>Current Rectangle Info</h3>
<textarea id="currentInfo" readonly>X: -, Y: -, Width: -, Height: -</textarea>
<h3>Log of Rectangles</h3>
<textarea id="logInfo" readonly></textarea>
<script>
const container = document.getElementById('container');
const imageUpload = document.getElementById('imageUpload');
const currentInfo = document.getElementById('currentInfo');
const logInfo = document.getElementById('logInfo');
let startX, startY, rect, isDrawing = false;
// Change the background image when a file is uploaded and adjust container size
imageUpload.addEventListener('change', (event) => {
const file = event.target.files[0];
if (file) {
const reader = new FileReader();
reader.onload = (e) => {
const img = new Image();
img.onload = () => {
container.style.width = `${img.width}px`;
container.style.height = `${img.height}px`;
container.style.backgroundImage = `url('${e.target.result}')`;
};
img.src = e.target.result;
};
reader.readAsDataURL(file);
}
});
container.addEventListener('mousedown', (event) => {
// Remove any previous rectangle and reset info
if (rect) {
rect.remove();
}
currentInfo.value = "X: -, Y: -, W: -, H: -";
// Start drawing the rectangle
startX = event.offsetX;
startY = event.offsetY;
isDrawing = true;
// Create a new rectangle element
rect = document.createElement('div');
rect.classList.add('rectangle');
rect.style.left = `${startX}px`;
rect.style.top = `${startY}px`;
rect.style.width = `0px`;
rect.style.height = `0px`;
container.appendChild(rect);
});
container.addEventListener('mousemove', (event) => {
if (!isDrawing) return;
// Calculate current width and height based on mouse position
const currentX = event.offsetX;
const currentY = event.offsetY;
const width = Math.abs(currentX - startX);
const height = Math.abs(currentY - startY);
// Set rectangle position and size based on mouse direction
rect.style.left = `${Math.min(startX, currentX)}px`;
rect.style.top = `${Math.min(startY, currentY)}px`;
rect.style.width = `${width}px`;
rect.style.height = `${height}px`;
// Update the current info display
currentInfo.value = `X: ${Math.min(startX, currentX)}, Y: ${Math.min(startY, currentY)}, W: ${width}, H: ${height}`;
});
container.addEventListener('mouseup', (event) => {
if (!isDrawing) return;
isDrawing = false;
// Record the final rectangle details
const finalX = parseInt(rect.style.left);
const finalY = parseInt(rect.style.top);
const finalWidth = parseInt(rect.style.width);
const finalHeight = parseInt(rect.style.height);
// Append the log information to the logInfo textarea
logInfo.value += `Rectangle - X: ${finalX}, Y: ${finalY}, W: ${finalWidth}, H: ${finalHeight}\n`;
// Stop drawing for a new session
isDrawing = false;
});
</script>
</body>
</html>