前端开发 之 12个鼠标交互特效上【附完整源码】
文章目录
- 前端开发 之 12个鼠标交互特效上【附完整源码】
- 一:彩色空心爱心滑动特效
-
- 二:彩色实心爱心滑动特效
-
- 三:粒子连结特效
-
- 四:彩色拖尾特效
-
- 五:彩色粒子收回特效
-
- 六:彩色粒子交互特效
-
一:彩色空心爱心滑动特效
1.效果展示
2.HTML
完整代码
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>超级炫酷的爱心滑动特效</title>
<style>
body {
overflow: hidden;
margin: 0;
background: #222;
}
canvas {
display: block;
}
</style>
</head>
<body>
<canvas></canvas>
<script>
var canvas = document.querySelector("canvas"),
ctx = canvas.getContext("2d");
var ww, wh;
function onResize() {
ww = canvas.width = window.innerWidth;
wh = canvas.height = window.innerHeight;
}
function randomColor() {
return `hsla(${Math.random() * 360}, 100%, 60%, 1)`;
}
var precision = 100;
var hearts = [];
var mouseMoved = false;
function onMove(e) {
mouseMoved = true;
for (let i = 0; i < 5; i++) {
let x, y;
if (e.type === "touchmove") {
x = e.touches[0].clientX;
y = e.touches[0].clientY;
} else {
x = e.clientX;
y = e.clientY;
}
hearts.push(new Heart(x, y));
}
}
var Heart = function (x, y) {
this.x = x || Math.random() * ww;
this.y = y || Math.random() * wh;
this.size = Math.random() * 4 + 1;
this.shadowBlur = Math.random() * 20;
this.speedX = (Math.random() - 0.5) * 10;
this.speedY = (Math.random() - 0.5) * 10;
this.speedSize = Math.random() * 0.05 + 0.01;
this.opacity = 1;
this.color = randomColor();
this.vertices = [];
for (var i = 0; i < precision; i++) {
var step = (i / precision - 0.5) * (Math.PI * 2);
var vector = {
x: (15 * Math.pow(Math.sin(step), 3)),
y: -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))
}
this.vertices.push(vector);
}
}
Heart.prototype.draw = function () {
this.size -= this.speedSize;
this.x += this.speedX;
this.y += this.speedY;
ctx.save();
ctx.translate(this.x, this.y);
ctx.scale(this.size, this.size);
ctx.beginPath();
ctx.strokeStyle = this.color;
ctx.shadowBlur = this.shadowBlur;
ctx.shadowColor = this.color;
for (var i = 0; i < precision; i++) {
var vector = this.vertices[i];
ctx.lineTo(vector.x, vector.y);
}
ctx.globalAlpha = this.size;
ctx.closePath();
ctx.stroke();
ctx.restore();
};
function render(a) {
requestAnimationFrame(render);
ctx.clearRect(0, 0, ww, wh);
for (var i = 0; i < hearts.length; i++) {
hearts[i].draw();
if (hearts[i].size <= 0) {
hearts.splice(i, 1);
i--;
}
}
}
onResize();
window.addEventListener("mousemove", onMove);
window.addEventListener("touchmove", onMove);
window.addEventListener("resize", onResize);
requestAnimationFrame(render);
</script>
</body>
</html>
二:彩色实心爱心滑动特效
1.效果展示
2.HTML
完整代码
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>滑动爱心</title>
<style>
body {
overflow: hidden;
margin: 0;
background: linear-gradient(to right, #ff9a9e, #fad0c4);
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
}
canvas {
position: absolute;
top: 0;
left: 0;
}
</style>
</head>
<body>
<canvas></canvas>
<script>
var canvas = document.querySelector("canvas"),
ctx = canvas.getContext("2d");
var ww, wh;
function onResize() {
ww = canvas.width = window.innerWidth;
wh = canvas.height = window.innerHeight;
}
var precision = 50;
var hearts = [];
var mouseMoved = false;
function onMove(e) {
mouseMoved = true;
var x, y;
if (e.type === "touchmove") {
x = e.touches[0].clientX;
y = e.touches[0].clientY;
} else {
x = e.clientX;
y = e.clientY;
}
hearts.push(new Heart(x, y));
}
var Heart = function (x, y) {
this.x = x || Math.random() * ww;
this.y = y || Math.random() * wh;
this.size = Math.random() * 2 + 1;
this.maxSize = this.size * 1.5;
this.shadowBlur = Math.random() * 15;
this.speedX = (Math.random() - 0.5) * 4;
this.speedY = (Math.random() - 0.5) * 4;
this.alpha = 1;
this.fadeSpeed = Math.random() * 0.02 + 0.02;
this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
this.vertices = [];
for (var i = 0; i < precision; i++) {
var step = (i / precision - 0.5) * (Math.PI * 2);
var vector = {
x: (15 * Math.pow(Math.sin(step), 3)),
y: -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step))
}
this.vertices.push(vector);
}
}
Heart.prototype.draw = function () {
this.x += this.speedX;
this.y += this.speedY;
this.size += (this.maxSize - this.size) * 0.1;
this.alpha -= this.fadeSpeed;
ctx.save();
ctx.translate(this.x, this.y);
ctx.scale(this.size, this.size);
ctx.beginPath();
ctx.moveTo(0, 0);
for (var i = 0; i < precision; i++) {
var vector = this.vertices[i];
ctx.lineTo(vector.x, vector.y);
}
ctx.closePath();
ctx.fillStyle = this.color;
ctx.globalAlpha = this.alpha;
ctx.shadowBlur = this.shadowBlur;
ctx.shadowColor = this.color;
ctx.fill();
ctx.restore();
};
function render(a) {
requestAnimationFrame(render);
ctx.clearRect(0, 0, ww, wh);
for (var i = 0; i < hearts.length; i++) {
hearts[i].draw();
if (hearts[i].alpha <= 0) {
hearts.splice(i, 1);
i--;
}
}
}
onResize();
window.addEventListener("mousemove", onMove);
window.addEventListener("touchmove", onMove);
window.addEventListener("resize", onResize);
requestAnimationFrame(render);
</script>
</body>
</html>
三:粒子连结特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Enhanced Particle System with Cool Effects</title>
<style>
body {
margin: 0;
overflow: hidden;
background: linear-gradient(45deg, #000, #333);
animation: bgGradient 10s ease infinite;
}
@keyframes bgGradient {
0% { background-position: 0% 50%; }
50% { background-position: 100% 50%; }
100% { background-position: 0% 50%; }
}
canvas {
display: block;
}
</style>
</head>
<body>
<canvas id="particleCanvas"></canvas>
</body>
<script>
const canvas = document.getElementById('particleCanvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let particlesArray = [];
const numberOfParticles = 50;
const mouse = {
x: undefined,
y: undefined,
};
const maxParticleLifeTime = 1;
class Particle {
constructor(x, y, initialLife = 1) {
this.x = x || Math.random() * canvas.width;
this.y = y || Math.random() * canvas.height;
this.size = Math.random() * 2 + 1;
this.speedX = (Math.random() - 0.5) * 2;
this.speedY = (Math.random() - 0.5) * 2;
this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
this.alpha = 1;
this.decay = Math.random() * 0.01 + 0.01;
this.life = initialLife;
this.trail = [];
this.lifeTime = 0;
}
update() {
this.x += this.speedX;
this.y += this.speedY;
if (this.x > canvas.width || this.x < 0) this.speedX *= -1;
if (this.y > canvas.height || this.y < 0) this.speedY *= -1;
if (mouse.x && mouse.y) {
const dx = mouse.x - this.x;
const dy = mouse.y - this.y;
const distance = Math.sqrt(dx * dx + dy * dy);
const force = 1 / distance * 20;
this.speedX += (dx / distance) * force;
this.speedY += (dy / distance) * force;
}
this.life -= this.decay;
this.alpha = this.life;
this.color = `hsl(${(1 - this.life) * 360}, 100%, 50%)`;
this.lifeTime += 1 / 60;
if (this.life <= 0 || this.lifeTime >= maxParticleLifeTime) {
this.reset();
}
this.trail.push({ x: this.x, y: this.y });
if (this.trail.length > 15) this.trail.shift();
for (let otherParticle of particlesArray) {
if (otherParticle !== this) {
const dx = this.x - otherParticle.x;
const dy = this.y - otherParticle.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 50) {
const repelForce = 0.1 / distance;
this.speedX -= (dx / distance) * repelForce;
this.speedY -= (dy / distance) * repelForce;
}
}
}
}
draw() {
ctx.globalAlpha = this.alpha;
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
ctx.globalAlpha = 0.7 * this.alpha;
ctx.beginPath();
for (let i = 0; i < this.trail.length; i++) {
ctx.lineTo(this.trail[i].x, this.trail[i].y);
}
ctx.strokeStyle = this.color;
ctx.lineWidth = 0.5;
ctx.stroke();
ctx.closePath();
}
reset() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.size = Math.random() * 2 + 1;
this.speedX = (Math.random() - 0.5) * 4;
this.speedY = (Math.random() - 0.5) * 4;
this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
this.alpha = 1;
this.life = 1;
this.decay = Math.random() * 0.01 + 0.01;
this.trail = [];
this.lifeTime = 0;
}
}
function init() {
particlesArray = [];
for (let i = 0; i < numberOfParticles; i++) {
particlesArray.push(new Particle());
}
}
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let particle of particlesArray) {
particle.update();
particle.draw();
}
requestAnimationFrame(animate);
}
window.addEventListener('resize', function() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
init();
});
window.addEventListener('mousemove', function(event) {
mouse.x = event.x;
mouse.y = event.y;
});
window.addEventListener('mouseout', function() {
mouse.x = undefined;
mouse.y = undefined;
});
window.addEventListener('click', function(event) {
for (let i = 0; i < 30; i++) {
const angle = Math.random() * 2 * Math.PI;
const distance = Math.random() * 50;
const x = event.x + Math.cos(angle) * distance;
const y = event.y + Math.sin(angle) * distance;
particlesArray.push(new Particle(x, y, 1));
}
});
init();
animate();
</script>
</html>
四:彩色拖尾特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>1234</title>
<style>
body, html {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden;
background-color: #000;
}
#trail-container {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
}
.particle {
position: absolute;
width: 3px;
height: 3px;
background-color: #fff;
border-radius: 50%;
opacity: 1;
transform: translate(-50%, -50%);
pointer-events: none;
mix-blend-mode: screen;
}
@keyframes fadeOut {
0% { opacity: 1; }
100% { opacity: 0; }
}
.particle.fade {
animation: fadeOut 0.5s ease-out forwards;
}
</style>
</head>
<body>
<div id="trail-container"></div>
<script>
document.addEventListener('DOMContentLoaded', () => {
const trailContainer = document.getElementById('trail-container');
const particles = [];
document.addEventListener('mousemove', (e) => {
createParticle(e.clientX, e.clientY);
});
function createParticle(x, y) {
const particle = document.createElement('div');
particle.classList.add('particle');
particle.style.left = `${x}px`;
particle.style.top = `${y}px`;
particle.style.backgroundColor = getRandomColor();
trailContainer.appendChild(particle);
particles.push(particle);
setTimeout(() => {
particle.classList.add('fade');
particle.addEventListener('animationend', () => {
particle.remove();
particles.splice(particles.indexOf(particle), 1);
});
}, 100);
}
function getRandomColor() {
const letters = '0123456789ABCDEF';
let color = '#';
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
setInterval(() => {
particles.forEach(particle => {
if (particle.classList.contains('fade')) {
particle.remove();
particles.splice(particles.indexOf(particle), 1);
}
});
}, 1000);
});
</script>
</body>
</html>
五:彩色粒子收回特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Enhanced Particle System with Gravity and Wind</title>
<style>
body, html {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
#particleCanvas {
display: block;
width: 100%;
height: 100%;
background: linear-gradient(to bottom, #000000, #111111);
}
</style>
</head>
<body>
<canvas id="particleCanvas"></canvas>
<script>
const canvas = document.getElementById('particleCanvas');
const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
const particlesArray = [];
const numberOfParticles = 500;
const mouse = {
x: undefined,
y: undefined,
};
const gravity = 0.05;
const wind = {
x: 0.01,
y: 0,
};
class Particle {
constructor() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.size = Math.random() * 5 + 1;
this.speedX = (Math.random() - 0.5) * 4;
this.speedY = (Math.random() - 0.5) * 4;
this.color = 'hsl(' + Math.floor(Math.random() * 360) + ', 100%, 50%)';
this.alpha = 1;
this.targetX = this.x;
this.targetY = this.y;
this.ease = 0.05;
}
update() {
if (mouse.x !== undefined && mouse.y !== undefined) {
this.targetX = mouse.x;
this.targetY = mouse.y;
}
this.x += (this.targetX - this.x) * this.ease;
this.y += (this.targetY - this.y) * this.ease;
this.speedY += gravity;
this.speedX += wind.x;
if (this.x > canvas.width || this.x < 0) this.speedX *= -1;
if (this.y > canvas.height) this.y = canvas.height, this.speedY *= -0.7;
this.alpha -= 0.01;
if (this.alpha < 0) this.alpha = 0;
this.draw();
}
draw() {
ctx.globalAlpha = this.alpha;
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
}
}
function init() {
for (let i = 0; i < numberOfParticles; i++) {
particlesArray.push(new Particle());
}
}
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (let particle of particlesArray) {
particle.update();
}
requestAnimationFrame(animate);
}
window.addEventListener('resize', function() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});
window.addEventListener('mousemove', function(event) {
mouse.x = event.x;
mouse.y = event.y;
});
window.addEventListener('mouseout', function() {
mouse.x = undefined;
mouse.y = undefined;
});
window.addEventListener('click', function() {
for (let i = 0; i < 20; i++) {
particlesArray.push(new Particle());
}
});
init();
animate();
</script>
</body>
</html>
六:彩色粒子交互特效
1.效果展示
2.HTML
完整代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>彩色粒子交互特效</title>
</head>
<body>
<script>
!(function () {
function n(n, e, t) {
return n.getAttribute(e) || t;
}
function e(n) {
return document.getElementsByTagName(n);
}
function t() {
var t = e("script"),
o = t.length,
i = t[o - 1];
return {
l: o,
z: n(i, "zIndex", -1),
o: n(i, "opacity", 0.6),
c: n(i, "color", "0,255,0"),
n: n(i, "count", 400),
};
}
function o() {
(a = m.width =
window.innerWidth ||
document.documentElement.clientWidth ||
document.body.clientWidth),
(c = m.height =
window.innerHeight ||
document.documentElement.clientHeight ||
document.body.clientHeight);
}
function i() {
r.clearRect(0, 0, a, c);
var n, e, t, o, m, l;
s.forEach(function (particle, index) {
for (
particle.x += particle.xa,
particle.y += particle.ya,
particle.xa *= particle.x > a || particle.x < 0 ? -1 : 1,
particle.ya *= particle.y > c || particle.y < 0 ? -1 : 1,
r.fillStyle = particle.color,
r.fillRect(particle.x - 0.5, particle.y - 0.5, 1, 1),
e = index + 1;
e < u.length;
e++
) {
(n = u[e]),
null !== n.x &&
null !== n.y &&
((o = particle.x - n.x),
(m = particle.y - n.y),
(l = o * o + m * m),
l < n.max &&
(n === y &&
l >= n.max / 2 &&
((particle.x -= 0.03 * o), (particle.y -= 0.03 * m)),
(t = (n.max - l) / n.max),
r.beginPath(),
(r.lineWidth = t / 2),
r.strokeStyle = particle.color,
r.moveTo(particle.x, particle.y),
r.lineTo(n.x, n.y),
r.stroke()));
}
}),
x(i);
}
var fixedColors = [
"rgba(255, 0, 0, 1.0)",
"rgba(0, 255, 0, 1.0)",
"rgba(0, 0, 255, 1.0)",
"rgba(255, 255, 0, 1.0)",
"rgba(0, 255, 255, 0.8)",
"rgba(255, 0, 255, 0.8)",
"rgba(255, 165, 0, 0.8)",
"rgba(127, 255, 212, 1.0)",
"rgba(0, 255, 127, 1.0)"
];
var a,
c,
u,
m = document.createElement("canvas"),
d = t(),
l = "c_n" + d.l,
r = m.getContext("2d"),
x =
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (n) {
window.setTimeout(n, 1e3 / 45);
},
w = Math.random,
y = { x: null, y: null, max: 2e4 };
(m.id = l),
(m.style.cssText =
"position:fixed;top:0;left:0;z-index:" + d.z + ";opacity:" + d.o),
e("body")[0].appendChild(m),
o(),
(window.onresize = o),
(window.onmousemove = function (n) {
(n = n || window.event), (y.x = n.clientX), (y.y = n.clientY);
}),
(window.onmouseout = function () {
(y.x = null), (y.y = null);
});
for (var s = [], f = 0; d.n > f; f++) {
var h = w() * a,
g = w() * c,
v = 2 * w() - 1,
p = 2 * w() - 1,
color = fixedColors[Math.floor(Math.random() * fixedColors.length)];
s.push({ x: h, y: g, xa: v, ya: p, max: 6e3, color: color });
}
(u = s.concat([y])),
setTimeout(function () {
i();
}, 100);
})();
</script>
</body>
</html>