XML
文件
<com.example.myapplication.MyView
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_gravity="center"
android:layout_height="400dp"/>
自定义View
代码
class MyView @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
private var mStartColor = Color.RED
private var mMiddleColor = Color.BLUE
private var mEndColor = Color.GREEN
private var mDrawRect = RectF()
private var mLinearGradient: LinearGradient? = null
private var mDrawPaint = Paint()
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
mDrawRect = RectF(0f, 0f, w.toFloat(), h.toFloat())
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
mLinearGradient?.let {
mDrawPaint.shader = it
canvas.drawRect(mDrawRect, mDrawPaint)
}
}
}
LinearGradient
线性着色器参数详解
LinearGradient
线性着色器赋值给Paint
画笔,可以使用Canvas
画布和Paint
画笔绘制具有线性渐变的内容
两种构造函数
public LinearGradient(float x0,
float y0,
float x1,
float y1,
@ColorInt int color0,
@ColorInt int color1,
@NonNull TileMode tile
public LinearGradient(float x0,
float y0,
float x1,
float y1,
@NonNull @ColorLong long[] colors,
@Nullable float[] positions,
@NonNull TileMode tile
起始点(x, y)
和结束点(x, y)
决定颜射映射方向和映射范围
- 如果着色器铺满整个绘制区域,区域有可能是
Rect,Circle,Path
,最后一个参数颜色映射方式Shader.TileMode
会失效 - 水平方向
mLinearGradient = LinearGradient(
mDrawRect.left,
mDrawRect.top,
mDrawRect.right,
mDrawRect.top,
mStartColor,
mEndColor,
Shader.TileMode.MIRROR
)
mLinearGradient = LinearGradient(
mDrawRect.left,
mDrawRect.top,
mDrawRect.left,
mDrawRect.bottom,
mStartColor,
mEndColor,
Shader.TileMode.MIRROR
)
mLinearGradient = LinearGradient(
mDrawRect.left,
mDrawRect.top,
mDrawRect.right,
mDrawRect.bottom,
mStartColor,
mEndColor,
Shader.TileMode.MIRROR
)
颜色数组IntArray
和位置数组FloatArray
决定颜色的数量和位置
- 起始颜色
mStartColor
和过渡颜色mMiddleColor
只作用于[0f, 0.1f]
这个区间 - 过渡颜色
mMiddleColor
和结束颜色mEndColor
只作用于[0.9, 1f]
这个区间 - 过渡颜色
mMiddleColor
只作用于[0.1f, 0.9f]
这个区间
mLinearGradient = LinearGradient(
mDrawRect.left,
mDrawRect.top,
mDrawRect.right,
mDrawRect.top,
intArrayOf(mStartColor, mMiddleColor,mMiddleColor, mEndColor),
floatArrayOf(0f, 0.1f, 0.9f, 1f),
Shader.TileMode.MIRROR
)
映射方式Shader.TileMode
决定着色器绘制区域之外的部分如何绘制
- 着色器绘制区域就是创建
LinearGradient
的时候指定的 Shader.TileMode.CLAMP
- 作用:边缘填充,只有结束颜色填充绘制区域之外的部分
mLinearGradient = LinearGradient(
mDrawRect.left,
mDrawRect.top,
mDrawRect.right/2,
mDrawRect.top,
mStartColor, mEndColor,
Shader.TileMode.CLAMP
)
Shader.TileMode.REPEAT
- 作用:重复填充,开始颜色和结束颜色一起填充绘制区域之外的部分
mLinearGradient = LinearGradient(
mDrawRect.left,
mDrawRect.top,
mDrawRect.right/2,
mDrawRect.top,
mStartColor, mEndColor,
Shader.TileMode.REPEAT
)
Shader.TileMode.MIRROR
- 作用:镜像填充,开始颜色和结束颜色一起填充绘制区域之外的部分
mLinearGradient = LinearGradient(
mDrawRect.left,
mDrawRect.top,
mDrawRect.right/2,
mDrawRect.top,
mStartColor, mEndColor,
Shader.TileMode.MIRROR
)