python:如何播放 .spx 声音文件
.spx 是 Speex音频编解码器的文件扩展名,它是一种开源的、免费的音频编解码器,主要用于语音压缩和语音通信领域。spx 文件通常用于语音记录、VoIP应用、语音信箱等场景。
.mp3 是一种广泛使用的音频格式,它采用了有损压缩算法,可以在保持较高音质的同时减小文件大小。mp3文件可以在各种设备和平台上播放,包括计算机、移动设备、音频播放器等。
FFmpeg 可以将.spx文件转码成.wav文件,基于 pyaudio 和 wave 实现播放.wav 声音文件。
where ffmpeg
D:\FFmpeg\64\ffmpeg.exe
#-- 转换.spx 到 .wav:
ffmpeg -i input.spx -acodec pcm_s16le output.wav
#-- 转换.wav 到 .mp3:
ffmpeg -i input.wav -f mp3 output.mp3
pip install pyaudio
pip install wave
编写 play_spx.py 如下
# -*- coding: utf-8 -*-
""" 播放 *.spx 音频文件 """
import os
import sys
import time
from tkinter import filedialog
import pyaudio
import wave
# main()
f1 = ''
if len(sys.argv) ==1:
filetypes = [('spx file','.spx'),('ogg file','.ogg')]
f1 = filedialog.askopenfilename(initialdir='D:/Music', filetypes=filetypes)
elif len(sys.argv) ==2:
f1 = sys.argv[1]
else:
print('usage: python play_spx.py file1.spx')
sys.exit(1)
if not os.path.exists(f1):
print(f"{f1} is not exists.")
sys.exit(2)
fn,ext = os.path.splitext(f1)
if ext.lower() not in ('.spx','.ogg'):
print('ext is not (.spx , .ogg )')
sys.exit(2)
f2 = fn +'.wav'
if not os.path.exists(f2):
os.system(r"D:\FFmpeg\64\ffmpeg.exe -i %s -acodec pcm_s16le %s" % (f1,f2))
else:
print(f"{f2} is exists")
# 初始化 PyAudio
p = pyaudio.PyAudio()
def play_wav(filename):
# 打开 WAV 文件
wf = wave.open(filename, 'rb')
# 打开音频流
stream = p.open(format=p.get_format_from_width(wf.getsampwidth()),
channels=wf.getnchannels(),
rate=wf.getframerate(), output=True)
chunk = 1024
data = wf.readframes(chunk)
while data :
stream.write(data)
data = wf.readframes(chunk)
stream.stop_stream()
stream.close()
wf.close()
print(f2)
#time.sleep(1)
time1 = time.time()
# 播放音频
play_wav(f2)
time2 = time.time()
print("run time: %.3f s" % (time2-time1))
运行 python play_spx.py
参阅:pyaudio:基于pyaudio和pydub 实现一个简易音乐播放器播放wav、mp3等格式音乐
安装 pip install pygame
pygame 能播放*.mid , *.mp3 , *.wav ,编写 play_mid.py 如下:
# -*- coding: utf-8 -*-
import os
import sys
import time
from tkinter import filedialog
import traceback
import pygame
from pygame import mixer
def mixer_init():
freq = 44100
bitsize = -16
channels = 2
buffer = 2048
mixer.init(freq, bitsize, channels, buffer)
# optional volume 0 to 1.0
mixer.music.set_volume(0.9)
def play_mid(file):
if mixer.music.get_busy():
mixer.music.fadeout(1000)
mixer.music.stop()
clock = pygame.time.Clock()
try:
mixer.music.load(file)
except:
print(traceback.format_exc())
mixer.music.play()
while mixer.music.get_busy():
clock.tick(30)
# main()
f1 = ''
if len(sys.argv) ==1:
filetypes = [('mid file','.mid'),('mp3 file','.mp3'),('wav file','.wav')]
f1 = filedialog.askopenfilename(initialdir='D:/Music', filetypes=filetypes)
elif len(sys.argv) ==2:
f1 = sys.argv[1]
else:
print('usage: python play_mid.py file1.mid')
print('usage: python play_mid.py file1.mp3')
print('usage: python play_mid.py file1.wav')
sys.exit(1)
if not os.path.exists(f1):
print(f"{f1} is not exists.")
sys.exit(2)
fn,ext = os.path.splitext(f1)
if ext.lower() not in ('.mid','.mp3','.wav'):
print('.ext is not (.mid , .mp3','.wav')
sys.exit(2)
time1 = time.time()
print(f1)
mixer_init()
try:
play_mid(f1)
except KeyboardInterrupt as ex:
# if user hits Ctrl+C then exit
# (works only in console mode)
mixer.music.fadeout(1000)
mixer.music.stop()
raise SystemExit from ex
mixer.music.stop()
time2 = time.time()
print("run time: %.3f s" % (time2-time1))
运行 python play_mid.py output.wav