日志2025.2.12
日志2025.2.12
1.增加了敌人的随机纹理
public class EnemyVisuals : MonoBehaviour
{
[SerializeField] private Texture[] colorTextures;
[SerializeField] private SkinnedMeshRenderer skinnedMeshRenderer;
private void Start()
{
int random = Random.Range(0, colorTextures.Length);
skinnedMeshRenderer.material.mainTexture = colorTextures[random];
}
}