【C++学习笔记】十、C++设计模式-抽象工厂模式
文章目录
- 1 抽象工厂
- 2 客户端的调用
整个结构示意如下:
抽象类只做接口,不做实现,所有具体实现都是集成其抽象类。
1 抽象工厂
抽象类只做接口,不做实现
定义抽象产品
// 抽象产品类
class ProductA {
public:
virtual void doSomething() = 0;
};
class ProductB {
public:
virtual void doSomething() = 0;
};
定义具体产品类: 产品实际实现
// 具体产品类
class ConcreteProductA1 : public ProductA {
public:
void doSomething() override { cout << "ConcreteProductA1 do something." << endl; }
};
class ConcreteProductA2 : public ProductA {
public:
void doSomething() override { cout << "ConcreteProductA2 do something." << endl; }
};
class ConcreteProductB1 : public ProductB {
public:
void doSomething() override { cout << "ConcreteProductB1 do something." << endl; }
};
class ConcreteProductB2 : public ProductB {
public:
void doSomething() override { cout << "ConcreteProductB2 do something." << endl; }
};
// 抽象工厂类
class AbstractFactory {
public:
virtual ProductA* createProductA() = 0;
virtual ProductB* createProductB() = 0;
};
// 具体工厂类
class ConcreteFactory1 : public AbstractFactory {
public:
ProductA* createProductA() override { return new ConcreteProductA1(); }
ProductB* createProductB() override { return new ConcreteProductB1(); }
};
class ConcreteFactory2 : public AbstractFactory {
public:
ProductA* createProductA() override { return new ConcreteProductA2(); }
ProductB* createProductB() override { return new ConcreteProductB2(); }
};
2 客户端的调用
// 客户端代码
int main() {
//创建工厂1
AbstractFactory* factory = new ConcreteFactory1();
//创建对应的产品
ProductA* productA = factory->createProductA();
ProductB* productB = factory->createProductB();
//产品中的方法实现
productA->doSomething();
productB->doSomething();
//销毁产品
delete productA;
delete productB;
//创建工厂2
factory = new ConcreteFactory2();
//工厂2中创建对应的产品
productA = factory->createProductA();
productB = factory->createProductB();
//产品中的方法实现
productA->doSomething();
productB->doSomething();
//销毁产品和工厂
delete productA;
delete productB;
delete factory;
return 0;
}