three.js 热力图
使用three.js 和 heatMap.js 实现在 三维场景中展示热力图的效果,以下代码复制粘贴即可在你的本机运行。
在线编辑运行预览可方位 https://threehub.cn/#/codeMirror?navigation=ThreeJS&classify=expand&id=heatmap3D
在 https://threehub.cn 中还有很多案例
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<script src="https://z2586300277.github.io/three-cesium-examples/js/heatmap.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://threejs.org/build/three.module.min.js",
"three/addons/": "https://threejs.org/examples/jsm/",
"three/examples/jsm/": "https://threejs.org/examples/jsm/",
"gsap": "https://z2586300277.github.io/3d-file-server/js/gsap/index.js",
"postprocessing": "https://z2586300277.github.io/three-cesium-examples/js/postprocessing.js",
"dat.gui": "https://z2586300277.github.io/three-cesium-examples/js/dat.gui.module.js",
"@tweenjs/tween.js": "https://z2586300277.github.io/three-cesium-examples/js/tween.esm.js"
}
}
</script>
<style>
body {
margin: 0;
padding: 1px;
box-sizing: border-box;
background-color: #1f1f1f;
display: flex;
flex-direction: column;
width: 100vw;
height: 100vh;
overflow: hidden;
}
#box {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<div id="box"></div>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import * as dat from 'dat.gui'
/* heatmap.js 自行安装module 方式引入 此处我为src 方式引入 */
const DOM = document.getElementById('box')
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75, DOM.clientWidth / DOM.clientHeight, 0.1, 1000)
camera.position.set(0, 40, 40)
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })
renderer.setSize(DOM.clientWidth, DOM.clientHeight)
DOM.appendChild(renderer.domElement)
new OrbitControls(camera, renderer.domElement)
scene.add(new THREE.AxesHelper(500), new THREE.AmbientLight(0xffffff, 3))
window.onresize = () => {
renderer.setSize(DOM.clientWidth, DOM.clientHeight)
camera.aspect = DOM.clientWidth / DOM.clientHeight
camera.updateProjectionMatrix()
}
animate()
// 渲染
function animate() {
renderer.render(scene, camera)
requestAnimationFrame(animate)
}
const getRandom = (max, min) => Math.round((Math.random() * (max - min + 1) + min) * 10) / 10
var heatmap = h337.create({
container: document.createElement('div'),
width: 256,
height: 256,
blur: '0.8',
radius: 10
});
var i = 0, max = 10, data = [];
while (i < 2000) {
data.push({ x: getRandom(1, 256), y: getRandom(1, 256), value: getRandom(1, 6) });
i++;
}
heatmap.setData({
max: max,
data: data
});
const texture = new THREE.CanvasTexture(heatmap._renderer.canvas);
const geometry = new THREE.PlaneGeometry(50, 50, 1000, 1000);
geometry.rotateX(-Math.PI * 0.5);
const material = new THREE.ShaderMaterial({
uniforms: {
heightMap: { value: texture },
heightRatio: { value: 5 }
},
vertexShader: ` uniform sampler2D heightMap;
uniform float heightRatio;
varying vec2 vUv;
varying float hValue;
varying vec3 cl;
void main() {
vUv = uv;
vec3 pos = position;
cl = texture2D(heightMap, vUv).rgb;
hValue = texture2D(heightMap, vUv).r;
pos.y = hValue * heightRatio;
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos,1.0);
}`,
fragmentShader: `varying float hValue;
varying vec3 cl;
void main() {
float v = abs(hValue - 1.);
gl_FragColor = vec4(cl, .8 - v * v) ;
}`,
transparent: true,
})
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
new dat.GUI().add(mesh.material.uniforms.heightRatio, "value", 1, 15).name("heightRatio")
</script>
</body>
</html>