Qt学习 网络编程 TPC通信
一 基本网络端口
1 网络编程基本概念
- 通讯方式:信息的通讯时通过网络来进行,通讯方式有两种,TCP和UDP通信,TCP通讯是专用通道,指定某个信息只能走某个通道,UDP则是非专用通道,比如一个车队,有1~3号车,从北京到成都,TCP通道则是,3个车一起走指定的一条线路,UDP通道则是,3量车可以走不同的线路,无所谓先后顺序到达北京,根据途径路线的拥堵程度,来进行路线的选择
- 什么是服务器和客户端:客户端主动发起连接,连接到服务器可以开启通讯,反过来不可以,一个服务器,服务多个客户端
2 网络端口访问案例
- 知识点1:UI界面布局如果将组件设置顶端对齐
- 在
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
QHBoxLayout *layout = new QHBoxLayout(this);
layout->addWidget(ui->groupBox, 0,Qt::AlignTop);
layout->addWidget(ui->plainTextEdit);
this->centralWidget()->setLayout(layout);
}
- 知识点2:获取指定域名的Ip地址的时候,需要定义槽函数,当前案例定义的槽函数
void lookUpHost(const QHostInfo &info );
void MainWindow::on_pushButtonGivenSpace_clicked()
{
//获取填写的域名
QString name = ui->lineEdit->text();
if(name.length() == 0){
return;
}
ui->textPrint->append("正在查找" + name +"的IP地址。。。");
QHostInfo::lookupHost(name, this,SLOT(lookUpHost(QHostInfo)));
}
-
知识点3:使用到网络模块,需要在项目.por文件中添加
network
关键字
-
代码
-
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QHostInfo>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_pushButtonHostname_clicked();
void on_pushButtonHostname_2_clicked();
void on_pushButtonHostname_3_clicked();
void on_pushButtonGivenSpace_clicked();
void lookUpHost(const QHostInfo &info );
void on_pushButtonIPS_clicked();
void on_pushButtonIPSinter_clicked();
void on_pushButtonClear_clicked();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QHBoxLayout>
#include <QHostInfo>
#include <QNetworkInterface>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
QHBoxLayout *layout = new QHBoxLayout(this);
layout->addWidget(ui->groupBox, 0,Qt::AlignTop);
layout->addWidget(ui->textPrint);
this->centralWidget()->setLayout(layout);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButtonHostname_clicked()
{
//获取本地主机名
QString hostname = QHostInfo::localHostName();
ui->textPrint->append("获取本地主机名 : " + hostname);
}
void MainWindow::on_pushButtonHostname_2_clicked()
{
QString hostname = QHostInfo::localHostName();
QHostInfo iP_V4 = QHostInfo::fromName(hostname); //获取指定主机的信息
QList<QHostAddress> addrlist = iP_V4.addresses();
if(!addrlist.isEmpty()){
for(int i =0 ;i <addrlist.count(); i++){
QHostAddress address =addrlist[i];
if(address.protocol() == QAbstractSocket::IPv4Protocol){
ui->textPrint->append(address.toString());
}
}
}
}
void MainWindow::on_pushButtonHostname_3_clicked()
{
QString hostname = QHostInfo::localHostName();
QHostInfo iP_V6 = QHostInfo::fromName(hostname); //获取指定主机的信息
QList<QHostAddress> addrlist = iP_V6.addresses();
if(!addrlist.isEmpty()){
for(int i =0 ;i <addrlist.count(); i++){
QHostAddress address =addrlist[i];
if(address.protocol() == QAbstractSocket::IPv6Protocol){
ui->textPrint->append(address.toString());
}
}
}
}
void MainWindow::on_pushButtonGivenSpace_clicked()
{
//获取填写的域名
QString name = ui->lineEdit->text();
if(name.length() == 0){
return;
}
ui->textPrint->append("正在查找" + name +"的IP地址。。。");
QHostInfo::lookupHost(name, this,SLOT(lookUpHost(QHostInfo)));
}
void MainWindow::lookUpHost(const QHostInfo &info)
{
QList<QHostAddress> addrlist = info.addresses();
if(!addrlist.isEmpty()){
for(int i =0 ;i <addrlist.count(); i++){
QHostAddress address =addrlist[i];
if(address.protocol() == QAbstractSocket::IPv4Protocol){
ui->textPrint->append(address.toString());
}
}
}
}
void MainWindow::on_pushButtonIPS_clicked()
{
QList<QHostAddress> addrlist = QNetworkInterface::allAddresses();
if(!addrlist.isEmpty()){
for(int i =0 ;i <addrlist.count(); i++){
QHostAddress address =addrlist[i];
if(address.protocol() == QAbstractSocket::IPv4Protocol){
ui->textPrint->append(address.toString());
}
}
}
}
void MainWindow::on_pushButtonIPSinter_clicked()
{
QList<QNetworkInterface> addrlist = QNetworkInterface::allInterfaces();
if(!addrlist.isEmpty()){
for(int i =0 ;i <addrlist.count(); i++){
QNetworkInterface interface =addrlist[i];
if(interface.isValid()){
ui->textPrint->append("设备名称:" + interface.humanReadableName());
ui->textPrint->append("硬件地址:" + interface.hardwareAddress());
//一个网卡可以有多个IP地址
QList<QNetworkAddressEntry> list2 = interface.addressEntries();
for(int j =0 ;j <list2.count(); j++){
QNetworkAddressEntry entry = list2[j];
ui->textPrint->append("\tIP地址:" + entry.ip().toString());
ui->textPrint->append("\t子掩码:" + entry.netmask().toString());
ui->textPrint->append("\t广播地址:" + entry.broadcast().toString());
}
}
}
}
}
void MainWindow::on_pushButtonClear_clicked()
{
ui->textPrint->clear();
}
3 服务器和客户端访问案例
3.1 项目添加关键字
3.2 定义服务器 QTcpServer *tcpserver;
,并获取当前的服务器的IP地址,使其出现在comboBox
中,服务器的连接需要定义槽函数,newConnection()
是QTcpServer
类中的信号;信号槽的实现
//setCentralWidget(ui->plainTextEdit);
//获取服务器端,可选得IP地址
QHostInfo hostINFO = QHostInfo::fromName(QHostInfo::localHostName());
QList<QHostAddress> addlist = hostINFO.addresses();
if(!addlist.isEmpty()){
for(int i = 0; i < addlist.count(); i++){
QHostAddress address = addlist[i];
if(address.protocol() == QAbstractSocket::IPv4Protocol){
ui->comboBox->addItem(address.toString());
}
}
}
//用来做测试的
ui->comboBox->addItem("127.0.0.1");
tcpserver = new QTcpServer(this);
connect(tcpserver,SIGNAL(newConnection()),this,SLOT(on_newConnection()));
3.3 服务器中信号槽的实现,需要定义套接字QTcpServer *tcpserver;
,服务器里面对每一个客户端,都会开启一个新的套接字来完成该客户端的信号的发送和接收,所以信号的连接与否等操作,都需要定义一个相应的套接字的信号槽来进行实现
void MainWindow::on_newConnection()
{
tcpSocket = tcpserver->nextPendingConnection();
//当有数据可以读的是,就读数据,使用信号槽
connect(tcpSocket,SIGNAL(readyRead()), this, SLOT(on_readyRead()));
connect(tcpSocket,SIGNAL(connected()), this, SLOT(on_connected()));
connect(tcpSocket,SIGNAL(disconnected()), this, SLOT(on_disonnected()));
connect(tcpSocket,SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(on_stateChanged(QAbstractSocket::SocketState)));
on_stateChanged(tcpSocket->state());
}
3.4 代码测试,当前所写代码,既可以当成客户端,也可以当成服务器,假设将其当成服务器,如果要测试代码,还需要写一个客户端来进行测试,但是无法保证客户端的正确性,可以借助TCP调试软件来进行调试,当前下载软件如下,在电脑本身的应用商店下载即可,安装完毕之后直接打开即可
3.4.1 先运行QT代码,选择测试端口,启动TCP调试软件,在右侧选择TCP Client
,以及远程端选择127.0.0.1
,Local不用管,然后点击QT代码运行,然后点击软件右侧的
Connect`
3.4.2 qt端发送信号,直接在发送前的条形框里面输入信号,点击发送即可,会在调试软件右侧的大框里面显现出信号
3.4.3 调试软件向QT窗口发送信号,因为每次只发送一行信号,在右下角的框里面输入信号,无法回车,直接点发送,在QT窗口端是没有反应的,勾选Send as Hex,119会自动跳变成编码,在编码后添加0A
, 然后再取消勾选,会看到鼠标换行了,此时再点击发送,会看到QT窗口端接收到的信号
代码
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTcpServer>
#include <QTcpSocket>
#include <QLabel>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QTcpServer *tcpserver;
QTcpSocket *tcpSocket; //tcp套接字,服务器里面对每一个客户端,都会开启一个新的套接字来完成该客户端的信号的发送和接收
QLabel *label; //状态栏的标签
QLabel *labelSockt; //状态栏的标签
private slots:
void on_newConnection();
void on_readyRead();
void on_connected();
void on_disonnected();
void on_stateChanged(QAbstractSocket::SocketState);
void on_actionJianTing_triggered();
void on_pushButton_clicked();
void on_actionStop_triggered();
void on_actionClear_triggered();
void on_actionExit_triggered();
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QHostInfo>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
//setCentralWidget(ui->plainTextEdit);
//获取服务器端,可选得IP地址
QHostInfo hostINFO = QHostInfo::fromName(QHostInfo::localHostName());
QList<QHostAddress> addlist = hostINFO.addresses();
if(!addlist.isEmpty()){
for(int i = 0; i < addlist.count(); i++){
QHostAddress address = addlist[i];
if(address.protocol() == QAbstractSocket::IPv4Protocol){
ui->comboBox->addItem(address.toString());
}
}
}
//用来做测试的
ui->comboBox->addItem("127.0.0.1");
tcpserver = new QTcpServer(this);
connect(tcpserver,SIGNAL(newConnection()),this,SLOT(on_newConnection()));
label = new QLabel("监听状态:");
label->setMinimumWidth(200);
ui->statusbar->addWidget(label);
labelSockt = new QLabel("套接字状态:");
labelSockt->setMinimumWidth(200);
ui->statusbar->addWidget(labelSockt);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_newConnection()
{
tcpSocket = tcpserver->nextPendingConnection();
//当有数据可以读的是,就读数据,使用信号槽
connect(tcpSocket,SIGNAL(readyRead()), this, SLOT(on_readyRead()));
connect(tcpSocket,SIGNAL(connected()), this, SLOT(on_connected()));
connect(tcpSocket,SIGNAL(disconnected()), this, SLOT(on_disonnected()));
connect(tcpSocket,SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(on_stateChanged(QAbstractSocket::SocketState)));
on_stateChanged(tcpSocket->state());
}
void MainWindow::on_readyRead()
{
while(tcpSocket->canReadLine()){
ui->plainTextEdit->appendPlainText("on_readyRead [收到] " + tcpSocket->readLine());
}
}
void MainWindow::on_connected()
{
ui->plainTextEdit->appendPlainText("\n on_connected:客户端已经接入");
//客户端地址信息
ui->plainTextEdit->appendPlainText("客户端地址: " +
tcpSocket->peerAddress().toString());
ui->plainTextEdit->appendPlainText("客户端口号:" +
QString::number(tcpSocket->peerPort()));
}
void MainWindow::on_disonnected()
{
ui->plainTextEdit->appendPlainText("\n客户端已经断开连接");
tcpSocket->deleteLater();
}
void MainWindow::on_stateChanged(QAbstractSocket::SocketState status)
{
switch(status){
case QAbstractSocket::UnconnectedState:
labelSockt->setText("套接字状态:未连接");
break;
case QAbstractSocket::HostLookupState:
labelSockt->setText("套接字状态:HostLookupState");
break;
case QAbstractSocket::ConnectingState:
labelSockt->setText("套接字状态:ConnectingState");
break;
case QAbstractSocket::ConnectedState:
labelSockt->setText("套接字状态:ConnectedState");
break;
case QAbstractSocket::BoundState:
labelSockt->setText("套接字状态:BoundState");
break;
case QAbstractSocket::ListeningState:
labelSockt->setText("套接字状态:ListeningState");
break;
case QAbstractSocket::ClosingState:
labelSockt->setText("套接字状态:ClosingState");
break;
default:
break;
}
}
void MainWindow::on_actionJianTing_triggered()
{
QString ip = ui->comboBox->currentText();
quint16 port = ui->spinBox->value();
QHostAddress addr(ip);
tcpserver->listen(addr,port);
ui->plainTextEdit->appendPlainText("on_actionJianTing_triggered 开始监听,等待客户端发起连接...");
ui->plainTextEdit->appendPlainText("服务器地址:" +
tcpserver->serverAddress().toString());
ui->plainTextEdit->appendPlainText("服务器端口:" +
QString::number(tcpserver->serverPort()));
ui->actionStop->setEnabled(true);
ui->actionJianTing->setEnabled(false);
label->setText("监听状态:正在监听");
}
void MainWindow::on_pushButton_clicked()
{
//发送一行字符串
QString msg = ui->lineEdit->text();
QByteArray str = msg.toUtf8();
str.append("\n");
//发送数据
tcpSocket->write(str);
}
void MainWindow::on_actionStop_triggered()
{
if(tcpserver->isListening()){
tcpserver->close();
ui->actionJianTing->setEnabled(true);
ui->actionStop->setEnabled(false);
label->setText("监听状态:停止监听");
}
}
void MainWindow::on_actionClear_triggered()
{
ui->plainTextEdit->clear();
}
void MainWindow::on_actionExit_triggered()
{
this->close();
}
4 代码实现客户端和服务器,并相互发送信号进行测试
- 服务器代码就是案例3中的代码,注意,运行的时候,要同时打开两个QT界面
- 客户端代码如下,过程基本上同案例3
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTcpSocket>
#include <QLabel>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QTcpSocket *tcpScoket;
QLabel *labelSocket;
private slots:
void on_readyRead();
void on_connected();
void on_disonnected();
void on_stateChanged(QAbstractSocket::SocketState);
void on_actionConnect_triggered();
void on_actionDisconnect_triggered();
void on_actionClear_triggered();
void on_actionExit_triggered();
void on_pushButton_clicked();
protected:
void closeEvent(QCloseEvent *event); //父类的虚函数,用于关闭窗口
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QHostAddress>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
//创建客户端的套接字对象
tcpScoket = new QTcpSocket(this);
connect(tcpScoket,SIGNAL(connected()), this, SLOT(on_connected()));
connect(tcpScoket,SIGNAL(disconnected()), this, SLOT(on_disonnected()));
connect(tcpScoket,SIGNAL(stateChanged(QAbstractSocket::SocketState)), this, SLOT(on_stateChanged(QAbstractSocket::SocketState)));
connect(tcpScoket,SIGNAL(readyRead()), this, SLOT(on_readyRead()));
labelSocket = new QLabel("套接字状态:");
ui->statusbar->addWidget(labelSocket);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_connected()
{
ui->plainTextEdit->appendPlainText("已连接到服务器");
ui->plainTextEdit->appendPlainText("服务器地址:" +
tcpScoket->peerAddress().toString());
ui->plainTextEdit->appendPlainText("服务器端口:" +
QString::number(tcpScoket->peerPort()));
ui->actionConnect->setEnabled(false);
ui->actionDisconnect->setEnabled(true);
}
void MainWindow::on_disonnected()
{
ui->plainTextEdit->appendPlainText("服务器断开");
ui->actionConnect->setEnabled(true);
ui->actionDisconnect->setEnabled(false);
}
void MainWindow::on_stateChanged(QAbstractSocket::SocketState status)
{
switch(status){
case QAbstractSocket::UnconnectedState:
labelSocket->setText("套接字状态:未连接");
break;
case QAbstractSocket::HostLookupState:
labelSocket->setText("套接字状态:HostLookupState");
break;
case QAbstractSocket::ConnectingState:
labelSocket->setText("套接字状态:ConnectingState");
break;
case QAbstractSocket::ConnectedState:
labelSocket->setText("套接字状态:ConnectedState");
break;
case QAbstractSocket::BoundState:
labelSocket->setText("套接字状态:BoundState");
break;
case QAbstractSocket::ListeningState:
labelSocket->setText("套接字状态:ListeningState");
break;
case QAbstractSocket::ClosingState:
labelSocket->setText("套接字状态:ClosingState");
break;
default:
break;
}
}
void MainWindow::on_readyRead()
{
while(tcpScoket->canReadLine()){
ui->plainTextEdit->appendPlainText("收到 : " + tcpScoket->readLine());
}
}
void MainWindow::on_actionConnect_triggered()
{
QString ip = ui->lineEditAdress->text();
quint16 port = ui->spinBox->value();
tcpScoket->connectToHost(ip,port);
}
void MainWindow::on_actionDisconnect_triggered()
{
if(tcpScoket->state() == QAbstractSocket::ConnectedState){
tcpScoket->disconnectFromHost();
}
}
void MainWindow::on_actionClear_triggered()
{
ui->plainTextEdit->clear();
}
void MainWindow::on_actionExit_triggered()
{
this->close();
}
void MainWindow::closeEvent(QCloseEvent *event)
{
if(tcpScoket->state() == QAbstractSocket::ConnectedState){
tcpScoket->disconnectFromHost();
}
event->accept();
}
void MainWindow::on_pushButton_clicked()
{
QString MSG = ui->lineEditDiliver->text();
QByteArray str = MSG.toUtf8();
str.append("\n");
tcpScoket->write(str);
ui->plainTextEdit->appendPlainText("发送:" + MSG);
ui->lineEditDiliver->clear();
ui->lineEditDiliver->setFocus();
}