Pygame实现记忆拼图游戏10
5 调用函数实现图案的渐变显示和渐变遮盖
startGameAnimation()函数中,在“1 将70个图案进行随机分组”中提到的代码将70个图案进行分组后,调用“3 图案的渐变显示”和“4 图案的渐变遮盖”中提到的两个函数实现图案的渐变显示和渐变遮盖,代码如图12所示。
图12 实现图案的渐变显示和渐变遮盖的函数
其中,boxGroups为将70个图案分成9组后的数据;使用for循环分别对这9组数据进行处理,实现这9组数据对应图案的渐变显示和渐变遮盖,效果如图1所示。
6 完整代码
以上提到的完整代码如下所示。
import pygame
import os
from pygame.locals import *
import random
def main():
global DISPLAYSURF
global FPSCLOCK
FPSCLOCK = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH,WINDOWHEIGHT))
pygame.display.set_caption('Memory Puzzle')
mainBoard = getRandomizedBoard()
revealedBoxes = generateRevealedBoxesData(False)
startGameAnimation(mainBoard)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
os.sys.exit()
DISPLAYSURF.fill(BGCOLOR)
drawBoard(mainBoard, revealedBoxes)
pygame.display.update()
def getRandomizedBoard():
icons = []
for color in ALLCOLORS:
for shape in ALLSHAPES:
icons.append( (shape, color) )
random.shuffle(icons)
numIconsUsed = int(BOARDWIDTH * BOARDHEIGHT / 2)
icons = icons[:numIconsUsed] * 2
random.shuffle(icons)
board = []
for x in range(BOARDWIDTH):
column = []
for y in range(BOARDHEIGHT):
column.append(icons[0])
del icons[0]
board.append(column)
return board
def startGameAnimation(board):
coveredBoxes = generateRevealedBoxesData(False)
drawBoard(board, coveredBoxes)
boxes = []
for x in range(BOARDWIDTH):
for y in range(BOARDHEIGHT):
boxes.append( (x, y) )
random.shuffle(boxes)
boxGroups = splitIntoGroupsOf(8, boxes)
for boxGroup in boxGroups:
revealBoxesAnimation(board, boxGroup)
coverBoxesAnimation(board, boxGroup)
def revealBoxesAnimation(board, boxesToReveal):
for coverage in range(BOXSIZE, (-REVEALSPEED) - 1, -REVEALSPEED):
drawBoxCovers(board, boxesToReveal, coverage)
def coverBoxesAnimation(board, boxesToCover):
for coverage in range(0, BOXSIZE + REVEALSPEED, REVEALSPEED):
drawBoxCovers(board, boxesToCover, coverage)
def drawBoxCovers(board, boxes, coverage):
for box in boxes:
left, top = leftTopCoordsOfBox(box[0], box[1])
pygame.draw.rect(DISPLAYSURF, BGCOLOR, (left, top, BOXSIZE, BOXSIZE))
shape, color = getShapeAndColor(board, box[0], box[1])
drawIcon(shape, color, box[0], box[1])
if coverage > 0:
pygame.draw.rect(DISPLAYSURF, BOXCOLOR, \
(left, top, coverage, BOXSIZE))
pygame.display.update()
FPSCLOCK.tick(FPS)
def splitIntoGroupsOf(groupSize, theList):
result = []
for i in range(0, len(theList), groupSize):
result.append(theList[i:i + groupSize])
return result
def leftTopCoordsOfBox(boxx, boxy):
left = boxx * (BOXSIZE + GAPSIZE) + XMARGIN
top = boxy * (BOXSIZE + GAPSIZE) + YMARGIN
return (left, top)
def drawBoard(board, revealed):
for boxx in range(BOARDWIDTH):
for boxy in range(BOARDHEIGHT):
left, top = leftTopCoordsOfBox(boxx, boxy)
if not revealed[boxx][boxy]:
pygame.draw.rect(DISPLAYSURF, BOXCOLOR, \
(left, top, BOXSIZE, BOXSIZE))
else:
shape, color = getShapeAndColor(board, boxx, boxy)
drawIcon(shape, color, boxx, boxy)
def generateRevealedBoxesData(val):
revealedBoxes = []
for i in range(BOARDWIDTH):
revealedBoxes.append([val] * BOARDHEIGHT)
return revealedBoxes
def getShapeAndColor(board, boxx, boxy):
return board[boxx][boxy][0], board[boxx][boxy][1]
def drawIcon(shape, color, boxx, boxy):
quarter = int(BOXSIZE * 0.25)
half = int(BOXSIZE * 0.5)
left, top = leftTopCoordsOfBox(boxx, boxy)
if shape == DONUT:
pygame.draw.circle(DISPLAYSURF, color, \
(left + half, top + half), half - 5)
pygame.draw.circle(DISPLAYSURF, BGCOLOR, \
(left + half, top + half), quarter - 5)
elif shape == SQUARE:
pygame.draw.rect(DISPLAYSURF, color, \
(left + quarter, top + quarter, BOXSIZE - half, BOXSIZE - half))
elif shape == DIAMOND:
pygame.draw.polygon(DISPLAYSURF, color, \
((left + half, top), \
(left + BOXSIZE - 1, top + half), \
(left + half, top + BOXSIZE - 1), \
(left, top + half)))
elif shape == LINES:
for i in range(0, BOXSIZE, 4):
pygame.draw.line(DISPLAYSURF, color,\
(left, top + i), (left + i, top))
pygame.draw.line(DISPLAYSURF, color, \
(left + i, top + BOXSIZE - 1), \
(left + BOXSIZE - 1, top + i))
elif shape == OVAL:
pygame.draw.ellipse(DISPLAYSURF, color, \
(left, top + quarter, BOXSIZE, half))
pygame.init()
WINDOWWIDTH = 640
WINDOWHEIGHT = 480
BOARDWIDTH = 10
BOARDHEIGHT = 7
assert (BOARDWIDTH * BOARDHEIGHT) % 2 == 0, \
'Board needs to have an even number of boxes for pairs of matches.'
BOXSIZE = 40
GAPSIZE = 10
REVEALSPEED = 8
FPS = 5
XMARGIN = int((WINDOWWIDTH - (BOARDWIDTH * (BOXSIZE + GAPSIZE))) / 2)
YMARGIN = int((WINDOWHEIGHT - (BOARDHEIGHT * (BOXSIZE + GAPSIZE))) / 2)
GRAY = (100, 100, 100)
NAVYBLUE = ( 60, 60, 100)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = ( 0, 255, 0)
BLUE = ( 0, 0, 255)
YELLOW = (255, 255, 0)
ORANGE = (255, 128, 0)
PURPLE = (255, 0, 255)
CYAN = ( 0, 255, 255)
DONUT = 'donut'
SQUARE = 'square'
DIAMOND = 'diamond'
LINES = 'lines'
OVAL = 'oval'
BGCOLOR = NAVYBLUE
BOXCOLOR = WHITE
ALLCOLORS = (RED, GREEN, BLUE, YELLOW, ORANGE, PURPLE, CYAN)
ALLSHAPES = (DONUT, SQUARE, DIAMOND, LINES, OVAL)
assert len(ALLCOLORS) * len(ALLSHAPES) * 2 >= BOARDWIDTH * BOARDHEIGHT, \
"Board is too big for the number of shapes/colors defined."
if __name__ == '__main__':
main()