日志2025.2.1
日志2025.2.1
1.做了敌人状态机
public class EnermyStateMachine
{
public EnermyState currentState { get; private set; }
public void InitializeState(EnermyState startState)
{
currentState = startState;
currentState.Enter();
}
public void ChangeState(EnermyState newState)
{
currentState.Exit();
currentState = newState;
currentState.Enter();
}
}
2.简略做了近战敌人
public class EnermyStateMachine
{
public EnermyState currentState { get; private set; }
public void InitializeState(EnermyState startState)
{
currentState = startState;
currentState.Enter();
}
public void ChangeState(EnermyState newState)
{
currentState.Exit();
currentState = newState;
currentState.Enter();
}
}
public class MoveState_Melee : EnermyState
{
private Enermy_Melee enermy;
private Vector3 destination;
public MoveState_Melee(Enermy enermyBase, EnermyStateMachine stateMachine, string animBoolName) : base(enermyBase, stateMachine, animBoolName)
{
enermy = (Enermy_Melee)enermyBase;
}
public override void Enter()
{
base.Enter();
destination = enermy.GetPatrolDestination();
enermy.agent.destination = destination;
}
public override void Exit()
{
base.Exit();
}
public override void Update()
{
base.Update();
}
}