Qt之3D绘制曲线:QtDataVisualization实时绘制散点图
一、Qt DataVisualization组件安装
在Qt安装时勾选 Qt Data Visualization组件,该组件包含相关三维图形绘制组件,利用其开发三维绘图功能需要勾选。
二、准备
1、在项目的.pro文件中加上 QT += datavisualization
QT += datavisualization
2、引用头文件及名字空间
#include <QtDataVisualization>
#include <QAbstract3DInputHandler>
using namespace QtDataVisualization;
三、ui设计
两个按钮,一个widget用于放置三维散点图表。
四、头文件代码
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QVector3D>
#include <QDebug>
#include <QPointF>
#include <QtDataVisualization>
#include <QAbstract3DInputHandler>
#include <QSplitter>
#define PI 3.1415
typedef QVector<QVector3D> MY_BUF3D ;
using namespace QtDataVisualization;
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void drawPoint(MY_BUF3D);
void on_pushButton_1_clicked();
void on_pushButton_2_clicked();
private:
Ui::MainWindow *ui;
void initMap();
void generateRandomPoints(QVector<QVector3D>& MY_BUF3D, int pointCount, float minX, float maxX, float minY, float maxY, float minZ, float maxZ);
Q3DScatter *g_3Dgraph;
QScatter3DSeries *g_3Dseries;//散点类型
QtDataVisualization::Q3DCamera *g_camera;
};
#endif // MAINWINDOW_H
五、源文件代码
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QSplitter>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
qRegisterMetaType<MY_BUF3D>("MY_BUF3D");
this->setWindowTitle("UDP_Reciver");
initMap();
QSplitter *splitter = new QSplitter(Qt::Horizontal);
splitter->addWidget(ui->widget);
splitter->addWidget(ui->pushButton_2);
splitter->addWidget(ui->pushButton_1);
this->setCentralWidget(splitter);
}
MainWindow::~MainWindow()
{
delete ui;
}
……………………
void MainWindow::initMap()
{
g_3Dgraph = new Q3DScatter();
ui->widget = QWidget::createWindowContainer(g_3Dgraph);
QScatterDataProxy *proxy = new QScatterDataProxy(); //数据代理
g_3Dseries = new QScatter3DSeries(proxy);//创建序列
g_3Dseries->setMeshSmooth(true);
g_3Dgraph->addSeries(g_3Dseries);
//创建坐标轴
g_3Dgraph->axisX()->setTitle("axis X");
g_3Dgraph->axisX()->setTitleVisible(true);
g_3Dgraph->axisX()->setRange(-10,10);
g_3Dgraph->axisY()->setTitle("axis Y");
g_3Dgraph->axisY()->setTitleVisible(true);
g_3Dgraph->axisY()->setRange(-10,10);
g_3Dgraph->axisZ()->setTitle("axis Z");
g_3Dgraph->axisZ()->setTitleVisible(true);
g_3Dgraph->axisZ()->setRange(-50,50);
g_3Dgraph->activeTheme()->setLabelBackgroundEnabled(false);
g_3Dgraph->activeTheme()->setBackgroundColor(QColor(90,90,90));//设置背景色
// 获取活动相机
g_camera = g_3Dgraph->scene()->activeCamera();
// 设置相机的方位角和仰角
g_camera->setXRotation(45.0f);
g_camera->setYRotation(30.0f);
// 设置相机的距离
g_camera->setZoomLevel(150.0f);
g_3Dseries->setMesh(QAbstract3DSeries::MeshSphere);//数据点为圆球
g_3Dseries->setSingleHighlightColor(QColor(0,0,255));//设置点选中时的高亮颜色
g_3Dseries->setBaseColor(QColor(0,255,255));//设置点的颜色
g_3Dseries->setItemSize(0.05);//设置点的大小
}