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winform 将untiy程序嵌入到一个panel里

核心脚本

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace SimulationTraining
{
    public class ExetowinformClass//将应用程序嵌入winform 
    {
        EventHandler appIdleEvent = null;//这个事件是程序处于空闲时触发 这里用于出发当程序加载完成后要做的事
        public Form ParentForm = null;
        string strGUID = "";

        #region 属性
        //标识内嵌程序是否已经启动
        public Process m_AppProcess = null;
        public bool IsStarted { get { return (this.m_AppProcess != null); } }
        #endregion 属性

        public ExetowinformClass(string Titlestr)
        {
            appIdleEvent = new EventHandler(Application_Idle);
            strGUID = Titlestr;
        }

        //将属性AppFilename指向的应用程序打开并嵌入此容器
        public IntPtr Start(string FileNameStr, string arg)
        {
            if (m_AppProcess != null)
            {
                Stop();
            }
            try
            {
                ProcessStartInfo info = new ProcessStartInfo(FileNameStr);
                info.UseShellExecute = true;
                info.WindowStyle = ProcessWindowStyle.Minimized;
                info.Arguments = arg;
                m_AppProcess = System.Diagnostics.Process.Start(info);
                m_AppProcess.WaitForInputIdle();
                Application.Idle += appIdleEvent;
            }
            catch
            {
                if (m_AppProcess != null)
                {
                    if (!m_AppProcess.HasExited) m_AppProcess.Kill();
                    m_AppProcess = null;
                }
            }
            return m_AppProcess.Handle;

        }

        //程序加载完成时要做的事  
        private void Application_Idle(object sender, EventArgs e)
        {
            if (this.m_AppProcess == null || this.m_AppProcess.HasExited)
            {
                this.m_AppProcess = null;
                Application.Idle -= appIdleEvent;
                return;
            }
            //Thread.Sleep(300); //这里加阻塞,时间可以大些
            Application.DoEvents();
            if (m_AppProcess.MainWindowHandle == IntPtr.Zero) return;
            Application.Idle -= appIdleEvent;
            //EmbedProcess(panel_play);
        }

        //将属性AppFilename指向的应用程序关闭
        public void Stop()
        {
            if (m_AppProcess != null)
            {
                try
                {
                    if (!m_AppProcess.HasExited)
                        m_AppProcess.Kill();
                }
                catch (Exception)
                {

                }
                m_AppProcess = null;
            }
        }

        //将指定的程序嵌入指定的控件  这一步会真正嵌入到winform里
        public void EmbedProcess(Control control)
        {
            if (m_AppProcess == null || m_AppProcess.MainWindowHandle == IntPtr.Zero || control == null) return;
            try
            {
                //put it into this form
                ShowWindow(m_AppProcess.MainWindowHandle, 0);//先将窗体隐藏,避免闪烁 
                SetParent(m_AppProcess.MainWindowHandle, control.Handle);
            }
            catch (Exception)
            { }
            try
            {
                //Remove border and whatnot
                SetWindowLong(new HandleRef(this, m_AppProcess.MainWindowHandle), GWL_STYLE, WS_VISIBLE);
                SendMessage(m_AppProcess.MainWindowHandle, WM_SETTEXT, IntPtr.Zero, strGUID);
            }
            catch (Exception)
            { }
            try
            {
                //Move the window to overlay it on this window
                MoveWindow(m_AppProcess.MainWindowHandle, 0, 0, control.Width, control.Height, true);
                ShowWindow(m_AppProcess.MainWindowHandle, 3);//窗体显示并最大化
            }
            catch (Exception)
            { }

        }



        #region Win32 API
        [DllImport("user32.dll", EntryPoint = "GetWindowThreadProcessId", SetLastError = true,
                CharSet = CharSet.Unicode, ExactSpelling = true,
                CallingConvention = CallingConvention.StdCall)]
        private static extern long GetWindowThreadProcessId(long hWnd, long lpdwProcessId);

        [DllImport("user32.dll", SetLastError = true)]
        private static extern IntPtr FindWindow(string lpClassname, string lpWindowName);

        [DllImport("user32.dll", SetLastError = true)]
        private static extern long SetParent(IntPtr hWndChild, IntPtr hWndNewParent);

        [DllImport("user32.dll", EntryPoint = "GetWindowLongA", SetLastError = true)]
        private static extern long GetWindowLong(IntPtr hwnd, int nIndex);

        [DllImport("user32.dll", EntryPoint = "SetWindowLong", CharSet = CharSet.Auto)]
        public static extern IntPtr SetWindowLongPtr32(HandleRef hWnd, int nIndex, int dwNewLong);

        [DllImport("user32.dll", EntryPoint = "SetWindowLongPtr", CharSet = CharSet.Auto)]
        public static extern IntPtr SetWindowLongPtr64(HandleRef hWnd, int nIndex, int dwNewLong);

        public static IntPtr SetWindowLong(HandleRef hWnd, int nIndex, int dwNewLong)
        {
            if (IntPtr.Size == 4)
            {
                return SetWindowLongPtr32(hWnd, nIndex, dwNewLong);
            }
            return SetWindowLongPtr64(hWnd, nIndex, dwNewLong);

        }

        [DllImport("user32.dll", SetLastError = true)]
        private static extern long SetWindowPos(IntPtr hwnd, long hWndInsertAfter, long x, long y, long cy, long wFlags);

        [DllImport("user32.dll", SetLastError = true)]
        private static extern bool MoveWindow(IntPtr hwnd, int x, int y, int cx, int cy, bool repaint);

        [DllImport("user32.dll", EntryPoint = "PostMessageA", SetLastError = true)]
        private static extern bool PostMessage(IntPtr hwnd, uint Msg, uint wParam, uint lParam);

        [DllImport("user32.dll", SetLastError = true)]
        private static extern IntPtr GetParent(IntPtr hwnd);

        [DllImport("user32.dll", EntryPoint = "ShowWindow", SetLastError = true)]
        static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);

        [DllImport("user32.dll", EntryPoint = "SendMessage")]
        private static extern int SendMessage(IntPtr hWnd, int Msg, IntPtr wParam, string lParam);


        private const int SWP_NOOWNERZORDER = 0x200;
        private const int SWP_NOREDRAW = 0x8;
        private const int SWP_NOZORDER = 0x4;
        private const int SWP_SHOWWINDOW = 0x0040;
        private const int WS_EX_MDICHILD = 0x40;
        private const int SWP_FRAMECHANGED = 0x20;
        private const int SWP_NOACTIVATE = 0x10;
        private const int SWP_ASYNCWINDOWPOS = 0x40;
        private const int SWP_NOMOVE = 0x2;
        private const int SWP_NOSIZE = 0x1;
        private const int GWL_STYLE = (-16);
        private const int WS_VISIBLE = 0x10000000;
        private const int WM_CLOSE = 0x10;
        private const int WS_CHILD = 0x40000000;

        private const int SW_HIDE = 0;//{隐藏,并且任务栏也没有最小化图标}
        private const int SW_SHOWNORMAL = 1;//{用最近的大小和位置显示,激活}
        private const int SW_NORMAL = 1;//{同 SW_SHOWNORMAL}
        private const int SW_SHOWMINIMIZED = 2;//{最小化,激活}
        private const int SW_SHOWMAXIMIZED = 3;//{最大化,激活}
        private const int SW_MAXIMIZE = 3;//同 SW_SHOWMAXIMIZED}
        private const int SW_SHOWNOACTIVATE = 4;//{用最近的大小和位置显示,不激活}
        private const int SW_SHOW = 5;//{同SW_SHOWNORMAL}
        private const int SW_MINIMIZE = 6;//最小化,不激活
        private const int SW_SHOWMINNOACTIVE = 7;//同 SW_MINIMIZE
        private const int SW_SHOWNA = 8;//同 SW_SHOWNOACTIVATE
        private const int SW_RESTORE = 9;//同 SW_SHOWNORMAL
        private const int SW_SHOWDEFAULT = 10;//同 SW_SHOWNORMAL
        private const int SW_MAX = 10;//同 SW_SHOWNORMAL
        const int WM_SETTEXT = 0x000C;
        private const int WM_COPYDATA = 0x004A;//接收外部消息
        #endregion Win32 API
    }
}

使用方法:

//伪代码
 unityExeManager = new ExetowinformClass("");//参数是窗口的标题名
 unityExeManager.Start(exeFullPath, "");//参数2 启动参数
//我用了一个timer和ProcessBar,Untiy程序以最小化启动,等进度条wiform的processBar执行完成后,再将unity嵌入panel,并最大化Unity,这么做是为了不让用户看到madewithunity
//等timer执行完毕后嵌入panel
 unityExeManager.EmbedProcess(panel_play);
 //如果不需要进度条,那么可以直接在ExetowinformClass的Application_Idle方法里,取消注释//EmbedProcess(panel_play);来自动嵌入,注意这里panel_play只是演示用的参数,取消注释后需要稍微修改一下代码才能正确执行

//这一部分是timer的代码,仅供参考

  private void timer_UnityLoad_Tick(object sender, EventArgs e)//itmer事件
        {
            progressBar_UnityLoad.Value += 1;//timer每0.1秒执行一次,一秒钟为进度条填充10个单位,我们希望他能执行5-7秒
            if (progressBar_UnityLoad.Value == progressBar_UnityLoad.Maximum)
            {
                panel_progressBar.Visible = false;//隐藏进度条面板
                GameApp.Interface.SendEvent(new OnEmbedExe_unityManager(playPanel));
                timer_UnityLoad.Stop();
            }
        }

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